Genre and Video Games - Historical Fiction: Global Histories
We are seeking short chapters of approximately 2500-2700 words for an edited collection on literary genres in video games. We invite submissions for the “Historical Fiction” category of the collection.
The collection fits into an ongoing genre studies series and will examine how literary genres function in video games, thereby bringing video games into the existing literary canon of genre studies. Each subsection will explore key themes in the existing canon while expanding on the interactive elements of video games that update and/or alter existing conversations about genre. The essays will be educational and accessible in nature with the aim of producing a comprehensive teaching companion for future courses in game studies, game development, or the digital humanities.
This section of the collection looks to explore a range of perspectives and periods, with special interest in exploring both Western and Non-Western historical perspectives.The below period breakdown is not exhaustive nor should it be limiting. The periods are broken down here in a Western understanding but need not follow Western periodization.
Periods (non-limiting):
Antiquity-Classical
500-1400 (Medieval)
1500-1800 (Early Modern)
1800-1900 (19th Century)
1800-2000 (Modern and Contemporary representations)
Games that might be considered (but are not limited to):
Where the Water Tastes like Wine
Assassin’s Creed series
Prince of Persia series
We invite proposals that look at various aspects of how different historical periods are represented, received by the audience, glorified through non-critical engagements, or criticized through active reimagining. Topics may include but are not limited to: (pre)Industrialism & Economy, Environment, Feudalism, Monarchy and/or Empire, Colonialism, Myth and storytelling (written, oral, or otherwise), Class, Gender and/or sexuality, Race, and Disability.
Particular interest will be paid to pieces that engage with Indigenous and Non-Western perspectives in the chosen game or through the chapter’s proposed scholarship. Please submit an abstract of 250-300 words alongside a brief (100 word) bio to [email protected] by the date below.
Abstract due by: August 15, 2024 Prospective draft due date: December 15, 2024
When the topic of video games is brought up with the media, it only focuses on the belief that video games bring violence to kids and society. Video games improve people in numerous ways and on numerous scales. for starters Video games usually receive the negative side of the bargain instead of the positive side. The true colors of topics covered by media are always influenced or shadowed by the overbearing false accusations and rumors created by the powerful overseers of media. Credit is never given for the good they actually do, indefinitely it is always shadowed. People who play video games have heightened sensitivity to what is going on around them. Higher order thinking occurs in the prefrontal cortex, also known as the brains control center. Very complex decisions with varied positive and negative outcomes are deciphered and decrypted here. It is the same space that uses the memory function. It cycles through the information we need to make quick decisions with no hesitation. The other part of the brain known as the FEF, controls the visual-motor information on how to handle external stimuli. Hand in hand, it helps us choose the best reaction for a given situation at that time. A test at the university of Rochester proved …show more content…
For kids with these, playing video games is not necessarily a bad thing. A child with ADHD can be horrible at focusing on school work, but when those hands touch a controller they can actively and accurately focus on the task at hand. Some video games improve memory and sensorimotor skills for kids. Also, with moderation can focus be improved by playing video games. With no moderation, it may become an addiction and that will be counterintuitive to the goal meant to be achieved which is to improve focus in a child. Learning, they begin to complete tasks quicker and with more
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Video games have many benefits for gamers. Research on gaming disorder—aka video game addiction—is flawed and not sufficiently conclusive. Because video games are less socially acceptable ...
Systematic reviews, meta-analyses, non-journal papers, conference proceedings, letters to authors, and comments on published articles were excluded. Studies that are secondary data sources, e.g., thesis and academic research articles, were also excluded. ... This is because they did not report on video game addiction or were of a study design ...
Treat Game Addiction • 7 years ago. Yes and no. The game addicts are addicted to online video games. Thats a fact. However, the real reason anyone gets addicted to games is to satisfy one or several of the 6 human needs. certainty. uncertainty/variety, significance, growth, contribution and love/connection.
Video game addiction has been chosen to explore the possible occurrence of this perceptional distortion. A mixed design lab-based study was carried out to compare between video games addicts and non-addicts (between-subjects), and video games-related activities and neutral activities (within-subject). Emotional reactions were gauged by self ...
Video game addiction, characterized by excessive and compulsive use, poses a significant threat to mental and physical health. This essay seeks to argue that video game addiction is a serious issue that warrants attention, supported by evidence from scientific studies, statistics, and expert opinions.
Timothy Fong, a professor of addiction psychology at the University of California, Los Angeles, says he is convinced that video-game addiction is real. "It's quite possible and common to have ...
Introduction and background. Video game addiction falls into the category of Internet gaming disorders (IGDs), which have been strongly correlated with motivational control issues and are regularly compared with gambling [].Many studies have suggested that behavioral addiction can result from compulsive use of the internet [2-4].Although the spectrum of internet addiction includes video gaming ...
Internet gaming addiction. In recent years, research about Internet gaming addiction has increased both in quantity as well as in quality. Research on gaming addiction dates back to 1983, when the first report emerged suggesting that video gaming addiction is a problem for students. 17 Shortly thereafter, the first empirical study on gaming addiction was published by Shotton, 18 based on self ...
Video games use psychological tricks to be habit-forming. Self-professed "gaming addicts" report similar experiences to people addicted to other substances. Video game playing is associated with ...
Video game addiction may result in a decline in overall health and hygiene. Players who interact with video games for such significant amounts of time can go an entire day without eating and even longer without basic hygiene tasks, such as using the restroom or bathing. The effects of this behavior pose significant danger to their overall health.
obsessive thinking about video or internet games. loss of interest in other hobbies or activities. poor work performance and strained relationships. poor concentration or motivation. lack of ...
Research Paper. There have been increased cases of people being addicted on video games. A video game can be defined as the electronic entertainment which involves user interface for the purpose of making visual response on a video appliance. Addiction is associated with the need of substance while in some cases a behaviour which someone finds ...
Thesis: Regardless of the severity of the addiction, many suffer detrimental effects. II. Supporting Topic Sentence 1: One common effect of video game addiction is isolation and withdrawal from social experiences. A. Hiding at home or an internet cafe. B. some interaction in gaming communities but.
Essay on Video Game Addiction - 1 (200 Words) Video game addiction is also known by the term gaming disorder. It is known as an irresistible use of video games that promotes significant imbalance in the various life realms over a long period of time. Too much indulgence into anything or work leads to addiction.
Whether the video games are educational, violent, or recreational it can be utilize in a positive or negative way, it all depends on the context that it is being used or demonstrated. If one is involve in playing violent video games it could also increase one's attentiveness because in those violent games you have to be aware of your ...
In approximately, video game addicts spend 100 hours out of 168 hours in a week playing games that also goes alongside with money consuming due to the need of power and wealth of their imaginary characters. Furthermore, video game addiction may cause many symptoms that belong to Asperger's which is a mild form of autism and possibly it causes ...
Long Essay on Video Games Addiction is usually given to classes 7, 8, 9, and 10. Introduction. Video games are a fun and entertaining way to relax. They help people who are isolated to form friends and be a part of a community. There are many stories where children with developmental issues learn how to interact and be a part of society.
The games bring in dirty money. "Today 97% of teens in the U.S. play video games, and sales of games are growing. The domestic video game industry brings in nearly $12 billion a year. This popular form of media has both positive and negative effects on children."
Violent Video Games Seventy-nine percent of American children now play video games on a regular basis. Whether the children are playing videogames out of boredom, for entertainment, or for a social activity, they may have a negative impact. ... aggressive emotions and behavior, and addiction are all caused by violent videogames. According to ...
PARIS − The whistleblower who released a video that depicts Charlotte Dujardin, a British dressage Olympian, inappropriately whipping a horse at the legs during training, "does not feel like a ...
As time progressed and the video game industry grew, the simple graphics and complexity became realistic and intricate.During these years, video games earned the reputation of being addicting, influential and potentially dangerous.Some game developers started leaning toward the violent side of entertainment, releasing games such as Death Race ...
Each subsection will explore key themes in the existing canon while expanding on the interactive elements of video games that update and/or alter existing conversations about genre. The essays will be educational and accessible in nature with the aim of producing a comprehensive teaching companion for future courses in game studies, game ...
Some video games improve memory and sensorimotor skills for kids. Also, with moderation can focus be improved by playing video games. With no moderation, it may become an addiction and that will be counterintuitive to the goal meant to be achieved which is to improve focus in a child. Learning, they begin to complete tasks quicker and with more
In the 2000s, however, video games like "World of Warcraft" became cultural juggernauts, and "pen and paper" games started to fade. Many of the game stores I frequented shut their doors ...