Dungeon Learner's Guide - Lonis, Genetis Expert (Experiment One): Commander's Guild Deck Tech/Gameplay

experiment one scryfall

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Welcome to episode 179 of the Commander's Guild: "So Simic it Hurts" Every week I go to scryfall.com and randomly select a card, making a budget (under $100) commander deck around it and showcasing a gameplay video of the deck. This week I'm joined by Luke, Doodle, and Richard.

This week's random card is Experiment One and uses Lonis, Genetic Expert as the commander. Is it possible to build an entire deck with only cards with Simic watermark cards? Yes. Is it good? Actually, yes, it's pretty good. We're loaded up on counters and counter manipulation to take advantage of our Simic nature.

If you have suggestions for any future deck ideas (or want to request a specific card to build around), let me know in the comments. Hope you enjoy it!

0:00 - Deck Tech 27:09 - Gameplay 35:07 - Wrap-Up

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Experiment One

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  • Experiment One + Prophet of Kruphix + Vorel of the Hull Clade
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Rules Q&A

  • Voice of Resurgence's tokens and Evolve
  • Sunblade Elf and Experiment One Evolve
  • Experiment one evolve trigger
  • Question on ETB effects and activated abilities
  • Zoo Creatures with Experiment One

Experiment One Edit Fix Card Fix Card

Creature — human ooze.

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed this turn, this creature isn't destroyed. Instead tap this, remove all damage from this, and remove this creature from combat.)

  • Latest Decks
  • Discussion (49)
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Green White Stompy by Coder-sailer

Green White Stompy thumbnail

$60 Competitive Mono-Green Aggro by TreeGobo

$60 Competitive Mono-Green Aggro thumbnail

Watch This, Dog by Gearhead93

Watch This, Dog thumbnail

Dr Slime by WhiteDragon6

Dr Slime thumbnail

Lucatroopa on Wear my foot up on they necks....

I love mono green stompy and your take on it! Never did get to try out Groundbreaker back when I played. That was back in the Experiment One days before they printed us some better 1 drops. Do you have a sideboard?

plakjekaas on Pattern Recognition #334 - A …

3 weeks ago.

I've seen them in a temur zoo deck with like Experiment One and Strangleroot Geist where you use them on your own undying creatures to very quickly make yourself a board, triggering evolve multiple times with a single spell, and then Reckless Bushwhacker for the win on turn 3 or 4.

T h e O f f i c i a l C r e a t o r on Plus one counters

1 month ago.

This is a good first deck! If I may suggest some budget additions:

Arcane Signet and Sol Ring are must-haves for any commander deck. Once you have them, they'll probably go in every deck you have or will ever make.

Horseshoe Crab is weird to have in this deck, especially since there aren't any combo enablers with it in the deck. Something like Experiment One would be a lot cooler and fit the synergy of the deck a bit.

Looking forward to seeing how this evolves (pun intended)

Spell_Slam on That Simic Slime

4 months ago.

Interesting idea! I like that you build around stocking the graveyard to get a head-start on SAHs.

Experiment One is interesting here because it counts as an Ooze in the graveyard, but it also grows whenever you play your next Slime. It's doing something in every zone.

There are lots of cards in green that can stock up your graveyard well. Mulch is a good option. Satyr Wayfinder get your next land, fills the graveyard and is a chump blocker.

I think you should be playing way more lands. Like, 22 minimum.

I am not sure if Counterspells are the way you want to go. You are generally going to want to tap out for card draw spells and your Slimes, so holding mana up doesn't seem reasonable (at least not in the mainboard). That Smell Fear in your sideboard seems like it would fit a lot better, for example.

It's so hard to find space in these kinds of decks. Do you think you are at the minimum amount of Slimes?

w a l l i s f a c e on Selesyna Midrange

10 months ago.

As far as cards I would ditch:

Garruk Wildspeaker feels too slow/midrange orientated and not useful for what you’re trying to do here. Same goes for Elder Gargaroth .

Blossoming Defense feels kindof meh here to me. None of your creatures are crucial to keep alive - i’d rather these slots be used for more creatures.

I don’t think you need/want Nykthos, Shrine to Nyx at all… if your deck is benefitting from it then your mana curve is too high.

I think you should be running Tail Swipe instead of Prey Upon . And i think you can run the full playset if there’s room.

As far as creatures to add/consider, i have a bunch of suggestions that aren’t beasts, but would help you a lot. At the moment your only reason to running mono-beasts is Descendants' Path , which imo isn’t a strong enough card to warrant restricting your creature options soo heavily.

Anyway, creatures that cpuld be good here: Pelt Collector , Experiment One , and Strangleroot Geist . There is also the option of going down to 18 lands, running playsets of Llanowar Elves and Elvish Mystic (you ditch Arboreal Grazer in this situation) , and playing 3x Khalni Hydra as a terrifying finisher (they make your Aspect of Hydra back-breaking) .

w a l l i s f a c e on +1/+1 Counters

Some thoughts:

you really should be playing the full playset of Hardened Scales .

with only 20 lands, you have no chance of casting Ajani, Mentor of Heroes . The card isn’t any good anyway, so i’d just ditch it.

a lot of your creatures feel very slow to acquire counters, and relying on instants/sorceries to add counters is dangerous as you’ll just end up empty handed and out if resources. I’d suggest more aggressive options like Pelt Collector , Experiment One , Avatar of the Resolute , Hangarback Walker , Walking Ballista , Quirion Beastcaller , Scavenging Ooze , etc

KBK7101 on Mono Green +1/+1

These kinds of decks usually include cards like Hardened Scales (as mentioned above) along with cards like Experiment One , Pelt Collector and Yorvo, Lord of Garenbrig . If you're looking to make the deck a bit more competitive, definitely check these out.

As for cutting seven cards, I'd suggest 2x Fang of Shigeki , 2x Death's Presence , 2x Hungering Hydra and one of the Contortionist Troupe .

A r t i s t a F e o on Chishiro Precon 1

Old-Growth Troll , Walking Skyscraper , Smoke Spirits' Aid , Vastwood Surge , Sword of Vengeance , Unquenchable Fury , One with the Kami , Elemental Mastery ,

Ox of Agonas (Swap for Inspiring Call ), Ulvenwald Oddity   Flip (switch for Primal Rage ), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.

Shifting Shadow , only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.

Blackblade Reforged , Bonehoard , and Fireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres , Fractal Harness , and Luxior, Giada's Gift . Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice

Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage ! Gyre is 100% better than either spell I talk about below. vv

Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter . on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra , it is better than both above mentioned and has the same CMC.

I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.

experiment one scryfall

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Experiment One

Commander 2015.

Experiment One

  • Prezzo USD: $0.32 (foil: $5.93)
  • Prezzo EUR: €0.23 (foil: €2.41)
  • Sottotipo: -
  • Rank Edhrec: 886
  • Rarità: Comune
  • Price USD: $0.18
  • Price EUR: €0.12
  • Type: Creature
  • Subtype: Human Ooze
  • Edhrec Rank: 7375
  • Rarity: Uncommon
  • Other info: only Not Foil

Formats restrictions

Standard Not legal Modern Legal
Vintage Legal Legacy Legal
Commander Legal Brawl Not legal
Pauper Legal Future Not legal
Penny Not legal Duel Legal
Oldschool Not legal
01-12-2024
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.
04-15-2013
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
04-15-2013
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
04-15-2013
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
04-15-2013
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
04-15-2013
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
04-15-2013
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

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10-2019 $0.89 €1.05

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Unwanted Remake (Duskmourn: House of Horror #39)

Unwanted Remake {W}

Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it’s a creature card, it can be turned face up any time for its mana cost.)

Illustrated by Eli Minaya

Unreleased This card will be released on 2024-09-27, it is not legal in any format until its release date approaches.

USD EUR TIX
Duskmourn: House of Horror #39
Duskmourn: House of Horror #306
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  • Buy on TCGplayer $3.48 Buy foil on TCGplayer ✶ $3.00
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IMAGES

  1. Experiment One · Friday Night Magic 2013 (F13) #9 · Scryfall Magic The

    experiment one scryfall

  2. Experiment Kraj · Commander Masters (CMM) #578 · Scryfall Magic The

    experiment one scryfall

  3. Kraj Sperimentale (Experiment Kraj) · Dissension (DIS) #110 · Scryfall

    experiment one scryfall

  4. Tyvar's Stand · Phyrexia: All Will Be One (ONE) #190 · Scryfall Magic

    experiment one scryfall

  5. experiment · Scryfall Magic: The Gathering Search

    experiment one scryfall

  6. Sheoldred, Whispering One · Multiverse Legends (MUL) #81 · Scryfall

    experiment one scryfall

VIDEO

  1. Starfall Grade 1 English, Producing a sentence

  2. Experiment one

  3. Прохождение Ice Scream 1

  4. #experiment #science #amezinglifehacks #scienceexperiment

  5. The Universe 25 Experiment

  6. EASY SNOW❄️CRAFT EXPERIMENT

COMMENTS

  1. Experiment One · Gatecrash (GTC) #119

    Creature — Human Ooze. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and ...

  2. experiment one · Scryfall Magic The Gathering Search

    2 Magic cards found where the name includes "experiment" and the name includes "one" ... Scryfall is not produced by or endorsed by Wizards of the Coast. The Slack, Discord, Cash App, PayPal, and Patreon logos are copyright their respective owners. Scryfall is not produced by or endorsed by these services. Card prices and promotional ...

  3. Dungeon Learner's Guide

    Dungeon Learner's Guide - Lonis, Genetis Expert (Experiment One): Commander's Guild Deck Tech/Gameplay. August 16, 2024 by Community Spotlight ... "So Simic it Hurts" Every week I go to scryfall.com and randomly select a card, making a budget (under $100) commander deck around it and showcasing a gameplay video of the deck. This week I'm joined ...

  4. Experiment One · Double Masters 2022 (2X2) #146

    {G} • Creature — Human Ooze • 1/1 • Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. • Double Masters 2022 (2X2) #146 • Illustrated by Jack Wang • Magic: The Gathering, MTG

  5. Experiment One

    Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice. Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv

  6. Experiment One

    Card set: Commander 2015. Discover all data and statistics about the Experiment One MTG (Magic: The Gathering) Card: Card Price, Price foil, Mana cost, TIX, CMC, Edhrec Rank, Types and Rarity.

  7. Scryfall Advanced Search and You! : r/EDH

    Here are a few of my most used functions— ci:wr (cards playable in white-red color identity) ci=wr (cards with exactly white-red color identity) is:commander (can be a commander) date:ltr (all cards that came out on the same date as LTR, such as boxtoppers and commander decks) unique:prints (all printings of a card) unique:art (all printings with different art)

  8. Experiment One

    Scryfall Wizards of the Coast Gatherer Please consider subscribing to a Deckbox Premium Account , which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details

  9. Experiment One · RNA Guild Kit (GK2) #111

    {G} • Creature — Human Ooze • 1/1 • Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) • RNA ...

  10. Experiment One

    Experiment One Gatecrash [GTC-119] Played in 0.00% 0 Cubes total. Add to Cube... Card ID. Price $ 0.19. Foil $ 2.07. EUR

  11. Scryfall Search Primer (A Guide for People Who Want to Learn ...

    A really useful one i use all the time is "is:booster" which will only show prints of cards available in boosters. Is:commander only shows cards legally playable as a commander, and if its still working is:brawlcommander. There is also frame:extendedart border:white, is:old (pre 8th cards only). Lots of neat ways to search on scryfall!

  12. Magical Searching: The Ultimate Introduction To Scryfall and ...

    So if you want to find cards that include the word "search", but not "researcher", you can do: o:/\bsearch\b/. This is preferable to trying to do something with spaces like: o:" search ". because the latter will not find cards where search is the first word of a line, or followed by a period or comma.

  13. Escaped Experiment · Phyrexia: All Will Be One (ONE) #48

    Report card issue. {1} {U} • Artifact Creature — Phyrexian Beast • 2/1 • Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control. • Phyrexia: All Will Be One (ONE) #48 • Illustrated by Billy Christian • Magic: The Gathering, MTG.

  14. Experiment One

    Scryfall Wizards of the Coast Gatherer Please consider subscribing to a Deckbox Premium Account , which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details

  15. !"experiment one" include:extras · Scryfall Magic The Gathering Search

    9 Magic cards found where the name is exactly "experiment one" ... Scryfall is not produced by or endorsed by Wizards of the Coast. The Slack, Discord, Cash App, PayPal, and Patreon logos are copyright their respective owners. Scryfall is not produced by or endorsed by these services. Card prices and promotional offers represent daily ...

  16. Scryfalling only one ever creature types : r/magicTCG

    My advice would be to pull up the official list of types in the rules, and copy and paste "t: [insert type]" until you find the unique ones. With "only" 281 and a bunch you can immediately discard like Knight, Elemental or Zombie, it shouldn't take more than a few minutes. Hey there! Any scryfall tips for finding creatures who are the ...

  17. Hedge Shredder · Duskmourn: House of Horror (DSK) #183

    {2}{G}{G} • Artifact — Vehicle • 5/5 • Whenever Hedge Shredder attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) • Duskmourn: House of Horror (DSK ...

  18. x experiment one · Scryfall Magic The Gathering Search

    2 Magic cards found where the name includes "x" and the name includes "experiment" and the name includes "one" ... The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Scryfall is not produced by or endorsed by Wizards of the Coast. The Slack, Discord, Cash App, PayPal, and Patreon logos are ...

  19. Turn Inside Out {R}

    {R} • Instant • Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) • Duskmourn: House of Horror (DSK) #160 • Illustrated by Loïc Canavaggia ...

  20. [Scryfall] A way to show the physical printing of the card ...

    Others have already answered, but also if you're logged into a Scryfall account I believe you can change your preferences so that by default it never shows digital cards, save some typing every time you search! Reply reply zheemer64 • I never even thought to make an account. I may make one now, saving preferences like that sounds neat. ...

  21. Duskmourn: House of Horror (DSK) #47

    {2}{U} • Artifact — Equipment • When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip {3} • Duskmourn ...

  22. Valgavoth's Lair · Duskmourn: House of Horror (DSK) #271

    As it enters, choose a color. {T}: Add one mana of the chosen color. • Duskmourn: House of Horror (DSK) #271 • Illustrated by Martin de Diego Sádaba • Magic: The Gathering, MTG ... The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Scryfall is not produced by or endorsed by Wizards of the Coast ...

  23. Unwanted Remake · Duskmourn: House of Horror (DSK) #39

    {W} • Instant • Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) • Duskmourn: House of Horror (DSK) #39 • Illustrated by Eli Minaya • Magic ...