Draw
FSD Optimal Mass (T) | Max Fuel Per Jump (T) | Value (CR) | 2 | E | 2.50 | 46 | 0.16 | 48.0 | 0.60 | 1,978 |
2 | D | 1.00 | 41 | 0.18 | 54.0 | 0.60 | 5,934 |
2 | C | 2.50 | 51 | 0.20 | 60.0 | 0.60 | 17,803 |
2 | B | 4.00 | 77 | 0.25 | 75.0 | 0.80 | 53,408 |
2 | A | 2.50 | 56 | 0.30 | 90.0 | 0.90 | 160,224 |
3 | E | 5.00 | 58 | 0.24 | 80.0 | 1.20 | 6,271 |
3 | D | 2.00 | 51 | 0.27 | 90.0 | 1.20 | 18,812 |
3 | C | 5.00 | 64 | 0.30 | 100.0 | 1.20 | 56,435 |
3 | B | 8.00 | 96 | 0.38 | 125.0 | 1.50 | 169,304 |
3 | A | 5.00 | 80 | 0.45 | 150.0 | 1.80 | 507,912 |
4 | E | 10.00 | 72 | 0.24 | 280.0 | 2.00 | 19,878 |
4 | D | 4.00 | 64 | 0.27 | 315.0 | 2.00 | 59,633 |
4 | C | 10.00 | 80 | 0.30 | 350.0 | 2.00 | 178,898 |
4 | B | 16.00 | 120 | 0.38 | 438.0 | 2.50 | 536,693 |
4 | A | 10.00 | 100 | 0.45 | 525.0 | 3.00 | 1,610,080 |
5 | E | 20.00 | 86 | 0.32 | 560.0 | 3.30 | 63,013 |
5 | D | 8.00 | 77 | 0.36 | 630.0 | 3.30 | 189,036 |
5 | C | 20.00 | 96 | 0.40 | 700.0 | 3.30 | 567,106 |
5 | B | 32.00 | 144 | 0.50 | 875.0 | 4.10 | 1,701,318 |
5 | A | 20.00 | 120 | 0.60 | 1,050.0 | 5.00 | 5,103,953 |
6 | E | 40.00 | 102 | 0.40 | 960.0 | 5.30 | 199,747 |
6 | D | 16.00 | 90 | 0.45 | 1,080.0 | 5.30 | 599,242 |
6 | C | 40.00 | 113 | 0.50 | 1,200.0 | 5.30 | 1,797,726 |
6 | B | 64.00 | 170 | 0.63 | 1,500.0 | 6.60 | 5,393,177 |
6 | A | 40.00 | 141 | 0.75 | 1,800.0 | 8.00 | 16,179,531 |
7 | E | 80.00 | 118 | 0.48 | 1,440.0 | 8.50 | 633,200 |
7 | D | 32.00 | 105 | 0.54 | 1,620.0 | 8.50 | 1,899,600 |
7 | C | 80.00 | 131 | 0.60 | 1,800.0 | 8.50 | 5,698,790 |
7 | B | 128.00 | 197 | 0.75 | 2,250.0 | 10.60 | 17,096,370 |
7 | A | 80.00 | 164 | 0.90 | 2,700.0 | 12.80 | 51,289,110 |
Engineering [ ]
This module can be modified by Engineers to enhance its abilities.
Modifications [ ]
The following modifications can be applied to this module:
- Faster boot sequence
- Increased range
Experimental Effects [ ]
The following Experimental Effects can be applied to this module:
- Deep Charge
- Mass Manager
- Double Braced
- Stripped Down
- Thermal Spread
Purchase Locations [ ]
Class | Rating | System | Station |
All | All | Shinrarta Dezhra | Jameson Memorial |
All | All | Brestla | i Sola Prospect |
All | All | Bhritzameno | Feynman Terminal |
All | All | LHS 3595 | Chaudhary Hub |
All | All | Okinura | Bennett Gateway |
All | All | Slink's Eye | Kelleam Ring |
All | All | LFT 1103 | Kirk Ring |
All | All | Edin | Viehbock Dock |
All | All | Tellus | Ahern Enterprise |
All | All | Beta-2 Tucanae | Mouchez Orbital |
All | All | Latuba | Soukup City |
All | All | Midgard | Rontgen Port |
Pre-Engineered FSD V1 [ ]
A pre-Engineered Class 5 Frame Shift Drive with Increased Range and Faster Boot Sequence named "Engineered FSD V1" can be purchased at Human Technology Brokers . Unlike unlocking most other Technology Broker items, which makes them permanently available for purchase with credits at station outfitting services, unlocking the Engineered FSD V1 immediately places one module in local storage at no additional cost. The module must also be unlocked repeatedly in order to obtain multiple copies. Applying any other Engineering modifications to this module will remove the bonus second modification, but an Experimental Effect can be safely added or replaced.
Unlocking requires the following Materials :
- 18 Datamined Wake Exceptions
- 26 Tellurium
- 26 Electrochemical Arrays
- 28 Chemical Processors
- Being close to any mass will affect the FSD charge time. While being next to a heavier ship will merely make it charge slower, the FSD will get mass-locked should the ship be next to something extremely massive (station, asteroid field, etc.) and will be unable to charge at all.
- The FSD generates a small amount of heat while it charges up for the impending jump. This is amplified significantly within the scooping range of stars. Multiple careless charges within the scooping radius of a star could lead to significant damage, so care should be taken when charging the FSD near stars.
- For the original documentation of the hyperspace fuel equation, see this Reddit post .
- Class 8 Frame Shift Drives are also available in Outfitting inventories at some stations, but because no existing ship is capable of equipping a FSD of that size, they cannot be purchased or used.
- The Frame Shift Drive is nicknamed the "Friendship Drive" due to the similar pronunciation. Some people made fan art. [4] For example: 1. "My girlfriend shouts, "yay friendship drive!" whenever I charge my FSD for the first time in a session. Every time. It's like she forgets.", 2. "So funny thing, my wife asked me what game I was playing with the friendship drive. I was like, what? Now I get it.", 3. "My SO and my stepdaughter loved this. They always say Friendship Drive Engaged when I'm playing."
![Everything you need to know about the Frame Shift Drive - Elite Dangerous Internals Guide (34 KB) Everything you need to know about the Frame Shift Drive - Elite Dangerous Internals Guide](https://static.wikia.nocookie.net/elite-dangerous/images/a/a9/Everything_you_need_to_know_about_the_Frame_Shift_Drive_-_Elite_Dangerous_Internals_Guide/revision/latest/scale-to-width-down/185?cb=20150103035618)
Gallery [ ]
![Elite Dangerous hyperspace jump.png (1.88 MB) Hyperspace jump](https://static.wikia.nocookie.net/elite-dangerous/images/e/eb/Elite_Dangerous_hyperspace_jump.png/revision/latest/scale-to-width-down/185?cb=20170108005906)
References [ ]
- ↑ Elite Dangerous: Premonition
- ↑ Elite Encounters RPG
- ↑ reddit: The Hyperspace Fuel Equation, documented
- ↑ reddit: Friendship Drive Engage ♥
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IMAGES
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COMMENTS
IME the range gains from the experimental effects are not always that good on balance. Mass Manager will increase range and fuel efficiency. Deep Charge will increase range but effectively reduce fuel efficiency. Personally, I tend to use Increased Range FSD tuning with either Mass Manager or Thermal Spread - the latter of these seems to allow ...
Collect the polonium (it's in Needle Crystals). Then trade that for Arsenic. Each polonium will get you nine arsenic. #8. Showing 1 - 8 of 8 comments. Per page: 15 30 50. Elite Dangerous > General Discussions > Topic Details. I just got my grade 5 FSD engineered, im abit confused about which experimental effect to go for to give me the best ...
Best fsd experimental effect for large ships? Mass manager looks good, but stripped down looks damn near just as good with no negative effects (on coriolis at least). Also, I've read that the newsfeed at the engineer stations tells you where to get the necessary materials. I know that anything seems simple one you already know how to do it, but ...
For Class 4 and lower modules go with the "Deep Charge" experimental effect as that has a greater impact for smaller ships. Data Materials For FSD engineering these are easy enough to obtain as they are all Wake Scans, you just need a reasonably fast ship equipped with an FSD Wake Scanner (Utility module) and a busy station.
All the longest jumping ships (Anaconda, Diamondback Explorer, Krait Phantom & Asp Explorer) go farthest with Mass Manage though. Deep charge for fsd class 4 and smaller. Mass manager for fsds class 5 and larger. Originally posted by malorob: i just mass manager on all my ships get better fuel range.
Simple test, which experimental effect is best for your FSD. Stripped Down vs Deep Charge vs Mass Manager. Check out which one gives you the best jump range....
FSD experimental effects. Question- The FSD now has 3 possible experimental effects that sound like they should help to boost your range. Which one get's you the best range increase? Mass manager (4% increase to optimized mass) Deep charge (10% increase on amount of fuel you're allowed to use on a jump) Stripped down (The whole thing is lighter)
Mass Manager is an Experimental Effect that can be applied to Frame Shift Drives through Engineering. It increases the FSD's optimised mass value by 4% to boost overall jump range, at the expense of reduced integrity by 8%. Mass Manager is most beneficial for Class 5 and higher FSDs; for Class 4 and lower FSDs, Deep Charge is more suitable.
An Experimental Effect, formerly known as a Special Effect, is a bonus modification that an Engineer can apply to a weapon or module that already has an Engineering modification of any quality grade. Depending on which Experimental Effect is chosen, they can be used to further enhance the modification's potency or balance out its shortcomings. They have a small, one-time cost of up to four ...
I then augmented these values with engineering and then an FSD booster. Appropriate FSD experimental effects were applied to fit conventions. Finally, thanks to some kind feedback, I tweaked each FSD to accommodate the +15% optimal mass of the new FSDs. Links are provided for all ship builds.
It was a comparison of the best you can do with both FSDs. (ED Astro no longer lists the regular FSD build. But you can create it by putting a new 6A FSD in the linked Anaconda build and engineering it G5 with mass manager. ... 24-03-07 - Currently unable to add experimental effects to Engineered FSD V1. For anyone else experiencing this issue ...
Hint: Even though it comes pre-engineered with Increased FSD Range, you can still apply an experimental effect. With Mass Manager experimental effect I now have +76,8% Optimized Mass compared to about 55-61% on my engineered FSD's. To buy this module you will need the following materials: 18 Datamined Wake Exceptions; 26 Tellurium
Toughened FSD power conduits and a reinforced charging field increase the amount of fuel injected when charging, allowing larger jumps at the cost of increased power draw.In-Game Description Deep Charge is an Experimental Effect that can be applied to Frame Shift Drives through Engineering. It increases maximum fuel consumption per jump by 10% to boost overall jump range, but increases power ...
︎ Commodities Get best commodity prices ... Experimental effects. ... FSD Interrupt for Dumb Missiles Experimental munitions that cause the frame shift drive on the impacted ship to reboot, at the cost of reduced damage. Modifiers Target FSD reboots. Damage-30%. Rate of fire-50%.
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S. Feb 16, 2022. #10. Terekhov said: Ugh maybe a straight answer might be better. I believe that the fix is still being worked on, and that the latest CG FSDs still cannot yet officially have an experimental effect applied (and I am watching closely for news as I have an alt that is the account that I use for long range fuel rescues) waiting to ...
Increased FSD Range; The experimental effect can be set based on personal preference. Double Braced; Thermal Spread; Mass Manager; For all beginners, I recommend using Shielded FSD as when the shield is lost, enemies usually star sniping it with hitscan guns (rails, lasers), and there is no particular need to jump further as fleet-carriers exist.
Experimental effects . Deep Charge. Toughened FSD power conduits and a reinforced charging field increase the amount of fuel injected when charging, allowing larger jumps at the cost of increased power draw. Power Draw (+5%), Maximum fuel per jump (+10%) Atypical Disrupted Wake Echoes ...
Deep Charge uses more fuel for minuscule gains in ly. For example, a class 4 FSD with deep charge will only gain 1-2% in range while using up at least 10% more fuel. Look at the stats of your ship when outfitting on Coriolis and you'll see what I mean. Deep charge only seems better on small ships and even then, it's arguable.
Complex software upgrade and internal sensor suite able to optimise frame shift operation by analysing and accounting for ship loadout. Increases optimised mass at the cost of module health. Modifiers. Integrity. -8%. Optimal mass. +4%. Crafting cost. 5 ︎ Atypical Disrupted Wake Echoes (179)
Mass manager for 5+ and deep charge for 4 and below. So this isn't always true. Take explo Dolphin 1, explo Dolphin 2, and MM gives more range. Same with a completely stock Asp Scout, G5IR+MM gives 2 Ly more than G5IR+DC. Second, even when DC does give more single-jump range, it uses more fuel, which reduces your total tank range.
Device that allows super cruise travel and hyperspace jumps between star systems. — In-Game Description The Frame Shift Drive (FSD) is a revolutionary ship hyperdrive system manufactured by Sirius Corporation.[1] It was introduced to the market in 3297 after decades of secretive development, and promptly rendered all other hyperdrives obsolete.[2] The Frame Shift Drive features two modes ...
Yes, select Increase Range any rank, and instead doing it (NO!!), select experimental effect. Yes, you have to go to a an engineer that offers the module upgrades. Then select any tier of the upgrade (doesn't have to be 5) and on the bottom right-ish you'll see Experimental Effect. Click that and choose the one you want.