vector::cbegin (C++11) | ||||
vector::cend (C++11) |
vector::crbegin (C++11) | ||||
vector::crend (C++11) |
) |
operator!=operator<operator>operator<=operator>=operator<=> (until C++20)(until C++20)(until C++20)(until C++20)(until C++20)(C++20) |
erase_if(std::vector) (C++20) | ||||
(1) | ||
); | (until C++17) | |
) noexcept(noexcept(Allocator())); | (since C++17) (constexpr since C++20) | |
(2) | ||
vector( const Allocator& alloc ); | (until C++17) | |
vector( const Allocator& alloc ) noexcept; | (since C++17) (constexpr since C++20) | |
(3) | ||
vector( size_type count, const T& value = T(), | (until C++11) | |
size_type count, const T& value, | (since C++11) (constexpr since C++20) | |
(4) | ||
vector( size_type count ); | (since C++11) (until C++14) | |
vector( size_type count, const Allocator& alloc = Allocator() ); | (since C++14) | |
< class InputIt > vector( InputIt first, InputIt last, | (5) | (constexpr since C++20) |
const vector& other ); | (6) | (constexpr since C++20) |
const vector& other, const Allocator& alloc ); | (7) | (since C++11) (constexpr since C++20) |
vector&& other ); | (8) | (since C++11) (noexcept since C++17) (constexpr since C++20) |
vector&& other, const Allocator& alloc ); | (9) | (since C++11) (constexpr since C++20) |
<T> init, const Allocator& alloc = Allocator() ); | (10) | (since C++11) (constexpr since C++20) |
template< <T> R > constexpr vector( , R&& rg,const Allocator& alloc = Allocator() ); | (11) | (since C++23) |
Constructs a new container from a variety of data sources, optionally using a user supplied allocator alloc .
This constructor has the same effect as vector(static_cast<size_type>(first), static_cast<value_type>(last), a) if is an integral type. | (until C++11) |
This overload participates in overload resolution only if satisfies , to avoid ambiguity with the overload (3). | (since C++11) |
The allocator is obtained as if by calling <allocator_type>::select_on_container_copy_construction( | (since C++11) |
During , only the first argument contributes to the deduction of the container's template parameter. | (since C++23) |
Parameters Complexity Exceptions Notes Example Defect reports See also |
alloc | - | allocator to use for all memory allocations of this container |
count | - | the size of the container |
value | - | the value to initialize elements of the container with |
first, last | - | the range first last to copy the elements from |
other | - | another container to be used as source to initialize the elements of the container with |
init | - | initializer list to initialize the elements of the container with |
rg | - | a , that is, an whose elements are convertible to |
Calls to Allocator :: allocate may throw.
After container move construction (overload (8) ), references, pointers, and iterators (other than the end iterator) to other remain valid, but refer to elements that are now in * this . The current standard makes this guarantee via the blanket statement in [container.reqmts]/67 , and a more direct guarantee is under consideration via LWG issue 2321 .
The overload (4) zeroes out elements of non-class types such as int , which is different from the behavior of new[] , which leaves them uninitialized. To match the behavior of new [ ] , a custom Allocator::construct can be provided which leaves such elements uninitialized.
Note that the presence of list-initializing constructor (10) means list initialization and direct initialization do different things:
macro | Value | Std | Feature |
---|---|---|---|
202202L | (C++23) | construction and insertion; overload ( ) |
[ edit ] defect reports.
The following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR | Applied to | Behavior as published | Correct behavior |
---|---|---|---|
C++98 | overload (5) allowed up to 2N copy constructor calls in the input iterator case | changed to O(N) calls | |
C++98 | for overload (4), the elements in the container were default constructed | they are value-initialized | |
C++11 | the default constructor is explicit | made non-explicit |
assigns values to the container (public member function) | |
assigns values to the container (public member function) |
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I have two vectors:
And now I need to copy v1 to v2 . Is there any reason to prefer
std::copy (v1.begin(), v1.end(), v2.begin());
(or vice versa)?
Generally I would strongly prefer v2 = v1 :
In conclusion, std::copy is less expressive, might do the wrong thing and isn't even faster. So there isn't really any reason to use it here.
If v2 isn't big enough you'll get a buffer overrun if you use copy as you have.
You can use a back insert iterator which will call push_back on v2 . However this could lead to multiple reallocations depending upon how big v1 is.
You're better off letting vector manage things correctly. The assignment operator does this, as does vector::assign :
I have an inkling that the assignment operator is implemented in terms of vector::assign .
The invocation of std::copy may try to access items beyond the end of the destination vector.
Use assignment.
It's not your job to micro-optimize: that's the library writer's responsibility, and ultimately the compiler's responsibility.
You can make your code arbitrarily fast if it doesn't have to be correct.
In the case of the copy , however, it's rather doubtful whether it even is faster, and it's certainly not correct for the general case.
Assignment, by far. More generally, any time the size of the vector might change, or change the entire contents of the vector, you should prefer member functions. The only time std::copy would be appropriate is if you are only replacing a small range totally within the vector.
It's shorter.
std::copy is mainly meant for copying sections of containers. If you need to copy an entire container, you might as well use the copy constructor.
Assignement is clearer and internally uses std::copy (or unitizalized_copy _M_allocate_and_copy depending size and capacity) or so performances are the same.
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COMMENTS
The move assignment operator is called whenever it is selected by overload resolution, e.g. when an object appears on the left-hand side of an assignment expression, where the right-hand side is an rvalue of the same or implicitly convertible type.. Move assignment operators typically "steal" the resources held by the argument (e.g. pointers to dynamically-allocated objects, file descriptors ...
A = std::move(B); Now A contains the elements that were previously held by B, and B is now empty. This avoids copying: the internal representation is simply moved from B to A, so this is an O(1) solution. As for C++03, as Prætorian states, you could swap the vectors. There is a specialization of the std::swap function, which takes std::vector ...
The move assignment operator was added in C++ 11 to further strengthen the move semantics in C++. It is like a copy assignment operator but instead of copying the data, this moves the ownership of the given data to the destination object without making any additional copies. The source object is left in a valid but unspecified state.
This topic describes how to write a move constructor and a move assignment operator for a C++ class. A move constructor enables the resources owned by an rvalue object to be moved into an lvalue without copying. For more information about move semantics, see Rvalue Reference Declarator: &&. This topic builds upon the following C++ class ...
A question may arise why the temporary object is not moved to vector vec using std::move(). The reason behind it is the push_back() method of the vector. ... In C++ programming, we have a feature called the move assignment operator, which was introduced in C++11. It helps us handle objects more efficiently, especially when it comes to managing ...
In lesson 22.1 -- Introduction to smart pointers and move semantics, we took a look at std::auto_ptr, discussed the desire for move semantics, and took a look at some of the downsides that occur when functions designed for copy semantics (copy constructors and copy assignment operators) are redefined to implement move semantics.. In this lesson, we'll take a deeper look at how C++11 resolves ...
3 - Lvalues, Rvalues and Xvalues. To understand how move semantics work under the hood, we need to define a few other terms. Let's start by looking at a pseudo-code that represents an assignment statement: L = R. The left side of the statement is what historically is called Lvalue.
The move assignment operator is called whenever it is selected by overload resolution, ... For example, move-assigning from a std:: string or from a std:: vector leaves the right-hand side argument empty. Implicitly-declared move assignment operator. If no user-defined move assignment operators are provided for a class type ...
Triviality of eligible move constructors determines whether the class is an implicit-lifetime type, and whether the class is a trivially copyable type. [] NoteTo make the strong exception guarantee possible, user-defined move constructors should not throw exceptions. For example, std::vector relies on std::move_if_noexcept to choose between move and copy when the elements need to be relocated.
Return value. static_cast < typename std:: remove_reference < T >:: type && > (t) [] NoteThe functions that accept rvalue reference parameters (including move constructors, move assignment operators, and regular member functions such as std::vector::push_back) are selected, by overload resolution, when called with rvalue arguments (either prvalues such as a temporary object or xvalues such as ...
A& operator= (A&& other) {. this->a = other.a; other.a = 0; return *this; This is the typical syntax to define move assignment. We overload operator = so that we can feed it an rvalue reference and it can assign it to another object. Thus, we can move assign an object to another one.
String class : Move assignment operator - Parameter: The move assignment operator for a class takes an rvalue reference ( && ) to the class type as its parameter. String& operator = (String&& obj) {. . . } - Check before assigning: To prevent an object getting assigned to itself, a conditional block is used. - Do the assignment - Release the source pointer to avoid multiple free operations by ...
3. Now you can release the old resources. This is unlikely to go wrong; But even if something goes wrong your object is in a good state. So your Copy assignment should look like this: MyVector& operator=(const MyVector& rhs) {. // Make a copy to temp. std::size_t tSize = rhs.m_Size; int* tInt = new int[tSize];
aaa(std::move(foo)); return 0; } The result of the is: size of a before move: 3. size of a after move: 3. It seems the move assign operator of std::vector is not invoked at line v = a in function aaa, otherwise a would have size 0 instead of 3. However if i change v = a to v = std::move(a) the output became.
1) Copy assignment operator. Replaces the contents with a copy of the contents of other . If std::allocator_traits<allocator_type>::propagate_on_container_copy_assignment::value is true, the allocator of *this is replaced by a copy of other. If the allocator of *this after assignment would compare unequal to its old value, the old allocator is ...
8. I am practicing move semantics and placement new by writing a custom Vector class but I am not confident that I use them right. I would really appreciate some pieces of advice regarding my code. Here is my Vector header. Vector( size_t, const T & ); template < typename InputIterator > Vector( InputIterator, InputIterator ); Vector( const ...
The move assignment operator takes an r-value reference only e.g. CLASSA a1, a2, a3; a1 = a2 + a3; In the copy assignment operator, other can be constructor using a copy constructor or a move constructor (if other is initialized with an rvalue, it could be move-constructed --if move-constructor defined--). If it is copy-constructed, we will be ...
then the compiler will declare a move assignment operator as an inline public member of its class with the signature T& T::operator=(T&&).. A class can have multiple move assignment operators, e.g. both T & T:: operator = (const T &&) and T & T:: operator = (T &&).If some user-defined move assignment operators are present, the user may still force the generation of the implicitly declared move ...
There is a move elision takes place. According to the C++ 17 Standard (12.8 Copying and moving class objects) 31 When certain criteria are met, an implementation is allowed to omit the copy/move construction of a class object, even if the constructor selected for the copy/move operation and/or the destructor for the object have side effects. In such cases, the implementation treats the source ...
constexpr vector (std::from_range_t, R && rg, const Allocator& alloc = Allocator()); (11) (since C++23) Constructs a new container from a variety of data sources, optionally using a user supplied allocator alloc . 1) Default constructor. Constructs an empty container with a default-constructed allocator. 2) Constructs an empty container with ...
If v1 is about to expire (and you use C++11) you can easily modify it to move the contents. Performancewise assignment is unlikely to be slower then std::copy, since the implementers would probably use std::copy internally, if it gave a performance benefit. In conclusion, std::copy is less expressive, might do the wrong thing and isn't even faster.