/ | ||||
(C++11) | ||||
(C++11) |
(C++11) | ||||
(C++20) | ||||
(C++20) |
(C++11) | ||||
expression |
pointer |
specifier | ||||
specifier (C++11) | ||||
specifier (C++11) |
(C++11) | ||||
(C++11) |
(C++11) | ||||
(C++11) |
General | ||||
(C++11) | ||||
(C++20) | ||||
(C++26) | ||||
(C++11) | ||||
(C++11) |
-expression | ||||
-expression | ||||
-expression |
(C++11) | ||||
(C++11) | ||||
(C++17) | ||||
(C++20) |
Assignment operators modify the value of the object.
Operator name | Syntax | Prototype examples (for class T) | ||
---|---|---|---|---|
Inside class definition | Outside class definition | |||
simple assignment | Yes | T& T::operator =(const T2& b); | ||
addition assignment | Yes | T& T::operator +=(const T2& b); | T& operator +=(T& a, const T2& b); | |
subtraction assignment | Yes | T& T::operator -=(const T2& b); | T& operator -=(T& a, const T2& b); | |
multiplication assignment | Yes | T& T::operator *=(const T2& b); | T& operator *=(T& a, const T2& b); | |
division assignment | Yes | T& T::operator /=(const T2& b); | T& operator /=(T& a, const T2& b); | |
remainder assignment | Yes | T& T::operator %=(const T2& b); | T& operator %=(T& a, const T2& b); | |
bitwise AND assignment | Yes | T& T::operator &=(const T2& b); | T& operator &=(T& a, const T2& b); | |
bitwise OR assignment | Yes | T& T::operator |=(const T2& b); | T& operator |=(T& a, const T2& b); | |
bitwise XOR assignment | Yes | T& T::operator ^=(const T2& b); | T& operator ^=(T& a, const T2& b); | |
bitwise left shift assignment | Yes | T& T::operator <<=(const T2& b); | T& operator <<=(T& a, const T2& b); | |
bitwise right shift assignment | Yes | T& T::operator >>=(const T2& b); | T& operator >>=(T& a, const T2& b); | |
this, and most also return *this so that the user-defined operators can be used in the same manner as the built-ins. However, in a user-defined operator overload, any type can be used as return type (including void). can be any type including . |
Definitions Assignment operator syntax Built-in simple assignment operator Assignment from an expression Assignment from a non-expression initializer clause Built-in compound assignment operator Example Defect reports See also |
Copy assignment replaces the contents of the object a with a copy of the contents of b ( b is not modified). For class types, this is performed in a special member function, described in copy assignment operator .
replaces the contents of the object a with the contents of b, avoiding copying if possible (b may be modified). For class types, this is performed in a special member function, described in . | (since C++11) |
For non-class types, copy and move assignment are indistinguishable and are referred to as direct assignment .
Compound assignment replace the contents of the object a with the result of a binary operation between the previous value of a and the value of b .
The assignment expressions have the form
target-expr new-value | (1) | ||||||||
target-expr op new-value | (2) | ||||||||
target-expr | - | the expression to be assigned to |
op | - | one of *=, /= %=, += -=, <<=, >>=, &=, ^=, |= |
new-value | - | the expression (until C++11) (since C++11) to assign to the target |
If new-value is not an expression, the assignment expression will never match an overloaded compound assignment operator. | (since C++11) |
For the built-in simple assignment, the object referred to by target-expr is modified by replacing its value with the result of new-value . target-expr must be a modifiable lvalue.
The result of a built-in simple assignment is an lvalue of the type of target-expr , referring to target-expr . If target-expr is a bit-field , the result is also a bit-field.
If new-value is an expression, it is implicitly converted to the cv-unqualified type of target-expr . When target-expr is a bit-field that cannot represent the value of the expression, the resulting value of the bit-field is implementation-defined.
If target-expr and new-value identify overlapping objects, the behavior is undefined (unless the overlap is exact and the type is the same).
If the type of target-expr is volatile-qualified, the assignment is deprecated, unless the (possibly parenthesized) assignment expression is a or an . | (since C++20) |
new-value is only allowed not to be an expression in following situations: is of a , and new-value is empty or has only one element. In this case, given an invented variable t declared and initialized as T t = new-value , the meaning of x = new-value is x = t. is of class type. In this case, new-value is passed as the argument to the assignment operator function selected by . <double> z; z = {1, 2}; // meaning z.operator=({1, 2}) z += {1, 2}; // meaning z.operator+=({1, 2}) int a, b; a = b = {1}; // meaning a = b = 1; a = {1} = b; // syntax error | (since C++11) |
In overload resolution against user-defined operators , for every type T , the following function signatures participate in overload resolution:
& operator=(T*&, T*); | ||
volatile & operator=(T*volatile &, T*); | ||
For every enumeration or pointer to member type T , optionally volatile-qualified, the following function signature participates in overload resolution:
operator=(T&, T); | ||
For every pair A1 and A2 , where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signature participates in overload resolution:
operator=(A1&, A2); | ||
The behavior of every built-in compound-assignment expression target-expr op = new-value is exactly the same as the behavior of the expression target-expr = target-expr op new-value , except that target-expr is evaluated only once.
The requirements on target-expr and new-value of built-in simple assignment operators also apply. Furthermore:
In overload resolution against user-defined operators , for every pair A1 and A2 , where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signatures participate in overload resolution:
operator*=(A1&, A2); | ||
operator/=(A1&, A2); | ||
operator+=(A1&, A2); | ||
operator-=(A1&, A2); | ||
For every pair I1 and I2 , where I1 is an integral type (optionally volatile-qualified) and I2 is a promoted integral type, the following function signatures participate in overload resolution:
operator%=(I1&, I2); | ||
operator<<=(I1&, I2); | ||
operator>>=(I1&, I2); | ||
operator&=(I1&, I2); | ||
operator^=(I1&, I2); | ||
operator|=(I1&, I2); | ||
For every optionally cv-qualified object type T , the following function signatures participate in overload resolution:
& operator+=(T*&, ); | ||
& operator-=(T*&, ); | ||
volatile & operator+=(T*volatile &, ); | ||
volatile & operator-=(T*volatile &, ); | ||
Possible output:
The following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR | Applied to | Behavior as published | Correct behavior |
---|---|---|---|
C++11 | for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator | removed user-defined assignment constraint | |
C++11 | E1 = {E2} was equivalent to E1 = T(E2) ( is the type of ), this introduced a C-style cast | it is equivalent to E1 = T{E2} | |
C++20 | compound assignment operators for volatile -qualified types were inconsistently deprecated | none of them is deprecated | |
C++11 | an assignment from a non-expression initializer clause to a scalar value would perform direct-list-initialization | performs copy-list- initialization instead | |
C++20 | bitwise compound assignment operators for volatile types were deprecated while being useful for some platforms | they are not deprecated |
Operator precedence
Operator overloading
Common operators | ||||||
---|---|---|---|---|---|---|
a = b | ++a | +a | !a | a == b | a[...] | function call |
a(...) | ||||||
comma | ||||||
a, b | ||||||
conditional | ||||||
a ? b : c | ||||||
Special operators | ||||||
converts one type to another related type |
for Assignment operators |
Understanding the role of assignment operators in programming is like learning how to pass the baton in a relay race; it’s about transferring values into variables effectively and accurately. These operators are the bread and butter of programming languages, allowing you to store and update data as your code runs. Whether you’re new to coding or brushing up on your programming skills, grasping assignment operators is a must for writing efficient and effective code. Dive into this tutorial to unlock the full potential of manipulating data in your programs!
Table of contents
Assignment operators are a staple in the world of programming, serving as the means to assign values to variables. They are the equals signs and plus-equals equations that usher data into placeholders, ready to be manipulated and presented as needed.
These operators enable us to store values, update information on the fly, and maintain state within our programs. Without them, our code would be static and unresponsive – they are the dynamic force behind variable assignment and updating.
Learning about assignment operators is foundational to programming. They allow us to:
– Initiate and change variable values. – Create interactive and responsive programs. – Write more concise and readable code.
The most common assignment operator is the simple equals sign (=), which assigns the value on its right to the variable on its left. Here’s a straightforward example:
This operator is used to initialize variables, and it can also be used to reassign new values to existing variables:
Often, you’ll want to increase a variable’s value by a certain amount. This is where the addition assignment operator (+=) comes in:
It saves you from having to write the variable name twice, streamlining your code and making it easier to read.
Just like with addition, you might want to decrease a variable’s value. The subtraction assignment operator (-=) reduces a variable by the number on its right:
When you need to multiply a variable by a value and reassign the product back to the variable, you can use the multiplication assignment operator (*=):
This operator helps maintain clean code instead of using longer statements that can get cluttered quickly if you’re performing many calculations.
The division assignment operator (/=) divides a variable by a number and assigns the result to that variable:
Using this operator can simplify your code significantly, especially in cases where you need to perform successive divisions on the same variable.
Finally, there’s the modulus assignment operator (%=), which assigns the remainder of the division to the variable:
The modulus operator is particularly useful in algorithms where you need to find out if a number is even or odd or fit a value into a particular range.
Mastering these operators is like getting the keys to the kingdom of efficient and maintainable code. With these examples under your belt, you have taken a big step towards becoming a more proficient programmer. In the next section, we’ll explore some other assignment operators that are used less frequently but are just as important.
After mastering the basics, let’s dive into some more assignment operators that can further enhance your coding prowess. These may not be used as frequently, but they’re important for writing concise code and can be a real-time saver in many situations.
Exponentiation and Assignment : When you want to raise a variable to the power of a certain number, you could use the Math.pow method or simply use the exponentiation assignment operator (**=) to keep your code neater:
It’s a handy operator for mathematical calculations, especially when you’re dealing with exponential growth or compound interest calculations.
Bitwise Operators and Assignment : Bitwise assignment operators like <>=, and &= are a bit more niche, used for manipulating bits within binary representations of numbers:
These operators are largely used in low-level programming, graphics, cryptography, and where performance optimization is critical.
Logical AND (&&=) and OR (||=) Assignment : In the realm of JavaScript, ES2021 introduced logical assignment operators that combine logical operations with assignment. Here are some examples:
The ||= operator assigns the value on its right side to the variable if the variable is currently null, undefined, or false. The &&= operator does the opposite, updating the variable if it’s already truthy.
Nullish Coalescing Assignment (??=) Operator : Introduced along with the logical assignment operators, the nullish coalescing assignment operator (??=) only assigns a value to a variable if that variable is currently null or undefined—not merely falsy like the || operator:
This operator is particularly useful when you want to ensure that variables have default values without overriding falsy but valid values like 0 or an empty string.
Understanding and utilizing these operators can lead to cleaner, more efficient, and more readable code, a critical factor in program maintenance and development. Our journey through assignment operators has shown us that, while some might seem complex at first glance, they’re all designed to make a programmer’s life easier. Remember that as with all programming concepts, practice is key to getting comfortable with these tools, so feel free to use this guide as a starting block for your exploration.
Understanding the behavior of assignment operators in edge cases can deepen your knowledge and help you to write better, more predictable code. Let’s examine some more practical examples, exploring how you can leverage these operators in less straightforward situations.
Consider how the += operator works with strings. It’s commonly used to concatenate strings effectively:
Now, let’s mix data types. When you add a number to a string, JavaScript converts the number to a string before concatenation:
Moving on to bitwise operators with more practical examples, let’s manipulate RGBA color values, which are often represented by 32-bit integers:
Bitwise operators are not limited to numbers. You can use them to toggle booleans or conditionally reset values:
Logical operators can help you write more concise conditional assignments. Consider setting default function parameters:
Even more nuanced is the nullish coalescing operator in conjunction with the Optional Chaining operator (?.) . This union elegantly handles cases where nested structures might lead to runtime errors:
Lastly, let’s look at a complex but common use case with destructuring and the spread operator to update state in a JavaScript object:
These examples reveal how assignment operators can be combined with other JavaScript features to produce sophisticated and efficient data manipulation. They exemplify the power packed into these seemingly simple operators and how, with creativity and understanding, they can be wielded to solve complex programming challenges. Whether you’re manipulating strings, toggling booleans with bitwise operations, handling default values, or safely updating nested objects, assignment operators simplify your workflow and clarify your intent to others reading your code.
Embarking on the journey of coding can open a world of possibilities. If you’ve found a passion for programming and want to expand your skills beyond assignment operators, Zenva Academy is here to guide you every step of the way.
Our Python Mini-Degree program offers a deep dive into the versatile world of Python, covering a wide range of topics from basic programming concepts to more advanced applications. Python’s syntax is clear and intuitive, making it an excellent language for both beginners and seasoned developers. With it being in high demand across various fields, particularly data science, this Mini-Degree is the perfect opportunity to bolster your career prospects.
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In the digital tapestry of code, assignment operators are the threads that connect values to variables, creating the intricate patterns that bring applications to life. With the knowledge of these powerful tools, you’re now better equipped to write code that not only functions well but is efficient and easy to understand. As you continue to build and refine your programming skills, remember that each new concept you master is a stepping stone to more advanced and exciting challenges.
At Zenva, we’re passionate about empowering you to reach your full potential. Our Python Mini-Degree and extensive programming courses are designed specifically for learners like you, who are eager to grow their coding abilities and make their mark in the tech world. Join us, and let’s code the future together!
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Assignment operator in c.
Last Updated on June 23, 2023 by Prepbytes
This type of operator is employed for transforming and assigning values to variables within an operation. In an assignment operation, the right side represents a value, while the left side corresponds to a variable. It is essential that the value on the right side has the same data type as the variable on the left side. If this requirement is not fulfilled, the compiler will issue an error.
In C, the assignment operator serves the purpose of assigning a value to a variable. It is denoted by the equals sign (=) and plays a vital role in storing data within variables for further utilization in code. When using the assignment operator, the value present on the right-hand side is assigned to the variable on the left-hand side. This fundamental operation allows developers to store and manipulate data effectively throughout their programs.
For example, consider the following line of code:
Here is a list of the assignment operators that you can find in the C language:
Simple assignment operator (=): This is the basic assignment operator, which assigns the value on the right-hand side to the variable on the left-hand side.
Addition assignment operator (+=): This operator adds the value on the right-hand side to the variable on the left-hand side and assigns the result back to the variable.
x += 3; // Equivalent to x = x + 3; (adds 3 to the current value of "x" and assigns the result back to "x")
Subtraction assignment operator (-=): This operator subtracts the value on the right-hand side from the variable on the left-hand side and assigns the result back to the variable.
x -= 4; // Equivalent to x = x – 4; (subtracts 4 from the current value of "x" and assigns the result back to "x")
* Multiplication assignment operator ( =):** This operator multiplies the value on the right-hand side with the variable on the left-hand side and assigns the result back to the variable.
x = 2; // Equivalent to x = x 2; (multiplies the current value of "x" by 2 and assigns the result back to "x")
Division assignment operator (/=): This operator divides the variable on the left-hand side by the value on the right-hand side and assigns the result back to the variable.
x /= 2; // Equivalent to x = x / 2; (divides the current value of "x" by 2 and assigns the result back to "x")
Bitwise AND assignment (&=): The bitwise AND assignment operator "&=" performs a bitwise AND operation between the value on the left-hand side and the value on the right-hand side. It then assigns the result back to the left-hand side variable.
x &= 3; // Binary: 0011 // After bitwise AND assignment: x = 1 (Binary: 0001)
Bitwise OR assignment (|=): The bitwise OR assignment operator "|=" performs a bitwise OR operation between the value on the left-hand side and the value on the right-hand side. It then assigns the result back to the left-hand side variable.
x |= 3; // Binary: 0011 // After bitwise OR assignment: x = 7 (Binary: 0111)
Bitwise XOR assignment (^=): The bitwise XOR assignment operator "^=" performs a bitwise XOR operation between the value on the left-hand side and the value on the right-hand side. It then assigns the result back to the left-hand side variable.
x ^= 3; // Binary: 0011 // After bitwise XOR assignment: x = 6 (Binary: 0110)
Left shift assignment (<<=): The left shift assignment operator "<<=" shifts the bits of the value on the left-hand side to the left by the number of positions specified by the value on the right-hand side. It then assigns the result back to the left-hand side variable.
x <<= 2; // Binary: 010100 (Shifted left by 2 positions) // After left shift assignment: x = 20 (Binary: 10100)
Right shift assignment (>>=): The right shift assignment operator ">>=" shifts the bits of the value on the left-hand side to the right by the number of positions specified by the value on the right-hand side. It then assigns the result back to the left-hand side variable.
x >>= 2; // Binary: 101 (Shifted right by 2 positions) // After right shift assignment: x = 5 (Binary: 101)
Conclusion The assignment operator in C, denoted by the equals sign (=), is used to assign a value to a variable. It is a fundamental operation that allows programmers to store data in variables for further use in their code. In addition to the simple assignment operator, C provides compound assignment operators that combine arithmetic or bitwise operations with assignment, allowing for concise and efficient code.
Q1. Can I assign a value of one data type to a variable of another data type? In most cases, assigning a value of one data type to a variable of another data type will result in a warning or error from the compiler. It is generally recommended to assign values of compatible data types to variables.
Q2. What is the difference between the assignment operator (=) and the comparison operator (==)? The assignment operator (=) is used to assign a value to a variable, while the comparison operator (==) is used to check if two values are equal. It is important not to confuse these two operators.
Q3. Can I use multiple assignment operators in a single statement? No, it is not possible to use multiple assignment operators in a single statement. Each assignment operator should be used separately for assigning values to different variables.
Q4. Are there any limitations on the right-hand side value of the assignment operator? The right-hand side value of the assignment operator should be compatible with the data type of the left-hand side variable. If the data types are not compatible, it may lead to unexpected behavior or compiler errors.
Q5. Can I assign the result of an expression to a variable using the assignment operator? Yes, it is possible to assign the result of an expression to a variable using the assignment operator. For example, x = y + z; assigns the sum of y and z to the variable x.
Q6. What happens if I assign a value to an uninitialized variable? Assigning a value to an uninitialized variable will initialize it with the assigned value. However, it is considered good practice to explicitly initialize variables before using them to avoid potential bugs or unintended behavior.
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Assignment operator, addition assignment operator, subtraction assignment operator, multiplication assignment operator, division assignment operator, modulus assignment operator, floor division assignment operator, exponentiation assignment operator, bitwise and assignment operator, bitwise or assignment operator, bitwise xor assignment operator , bitwise right shift assignment operator, bitwise left shift assignment operator, walrus operator, conclusion , python assignment operator: tips and tricks to learn.
Assignment operators are vital in computer programming because they assign values to variables. Python stores and manipulates data with assignment operators like many other programming languages . First, let's review the fundamentals of Python assignment operators so you can understand the concept.
In Python, the following operators are often used for assignments:
Sign Type of Python Operators = Assignment Operator += Addition assignment -= Subtraction assignment *= Multiplication assignment /= Division assignment %= Modulus assignment //= Floor division assignment **= Exponentiation assignment &= Bitwise AND assignment |= Bitwise OR assignment ^= Bitwise XOR assignment >>= Bitwise right shift assignment <<= Bitwise left shift assignment := Walrus Operator
Python uses in-fix assignment operators to perform operations on variables or operands and assign values to the operand on the left side of the operator. It carries out calculations involving arithmetic, logical, and bitwise operations.
Python assignment operator provides a way to define assignment statements. This statement allows you to create, initialize, and update variables throughout your code, just like a software engineer . Variables are crucial in any code; assignment statements provide complete control over creating and modifying variables.
Understanding the Python assignment operator and how it is used in assignment statements can equip you with valuable tools to enhance the quality and reliability of your Python code.
In Python, the equals sign (=) is the primary assignment operator. It assigns the variable's value on the left side to the value on the right side of the operator.
Here's a sample to think about:
In this code snippet, the variable 'x' is given the value of 6. The assignment operator doesn't check for equality but assigns the value.
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The addition assignment operator (+=) adds the right-hand value to the left-hand variable.
The addition assignment operator syntax is variable += value.
The addition assignment operator increments a by 5. The console displays 14 as the result.
Also Read: Top Practical Applications of Python
The subtraction assignment operator subtracts a value from a variable and stores it in the same variable.
The subtraction assignment operator syntax is variable-=-value.
Using the multiplication assignment operator (=), multiply the value on the right by the variable's existing value on the left.
The assignment operator for multiplication has the following syntax: variable *= value
In this situation, the multiplication assignment operator multiplies the value of a by 2. The output, 10, is shown on the console.
Related Read: 16 Most Important Python Features and How to Use them
Using the division assignment operator (/=), divide the value of the left-hand variable by the value of the right-hand variable.
The assignment operator for division has the following syntax: variable /= value
Using the division assignment operator, divide a value by 3. The console displays 5.0.
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The modulus assignment operator (% =) divides the left and right variable values by the modulus. The variable receives the remainder.
The modulus assignment operator syntax is variable %= value.
The modulus assignment operator divides a by 2. The console displays the following: 1.
Use "//" to divide and assign floors in one phrase. What "a//=b" means is "a=a//b". This operator cannot handle complicated numbers.
The floor division assignment operator syntax is variable == value.
The floor division assignment operator divides a by 2. The console displays 5.
The exponentiation assignment operator (=) elevates the left variable value to the right value's power.
Operator syntax for exponentiation assignment:
variable**=value
The exponentiation assignment operator raises a to 2. The console shows 9.
The bitwise AND assignment operator (&=) combines the left and right variable values using a bitwise AND operation. Results are assigned to variables.
The bitwise AND assignment operator syntax is variable &= value.
The bitwise AND assignment operator ANDes a with 2. The console displays 2 as the outcome.
The bitwise OR assignment operator (|=) bitwise ORs the left and right variable values.
The bitwise OR assignment operator syntax is variable == value.
A is ORed with 4 using the bitwise OR assignment operator. The console displays 6.
Use the bitwise XOR assignment operator (^=) to XOR the left and right values of a variable. Results are assigned to variables.
For bitwise XOR assignment, use the syntax: variable ^= value.
The bitwise XOR assignment operator XORs a with 4. The console displays 2 as the outcome.
The right shift assignment operator (>>=) shifts the variable's left value right by the number of places specified on the right.
The assignment operator for the bitwise right shift has the following syntax:
variable >>= value
The bitwise right shift assignment operator shifts 2 places to the right. The result is 1.
The variable value on the left moves left by the specified number of places on the right using the left shift assignment operator (<<=).
The bitwise left shift assignment operator syntax is variable <<= value.
When we execute a Bitwise right shift on 'a', we get 00011110, which is 30 in decimal.
Python gets new features with each update. Emily Morehouse added the walrus operator to Python 3.8's initial alpha. The most significant change in Python 3.8 is assignment expressions. The ":=" operator allows mid-expression variable assignment. This operator is called the walrus operator.
variable := expression
It was named for the operator symbol (:=), which resembled a sideways walrus' eyes and tusks.
Walrus operators simplify code authoring, which is its main benefit. Each user input was stored in a variable before being passed to the for loop to check its value or apply a condition. It is important to note that the walrus operator cannot be used alone.
With the walrus operator, you can simultaneously define a variable and return a value.
Above, we created two variables, myVar and value, with the phrase myVar = (value = 2346). The expression (value = 2346) defines the variable value using the walrus operator. It returns the value outside the parenthesis as if value = 2346 were a function.
The variable myVar is initialized using the return value from the expression (value = 2346).
The output shows that both variables have the same value.
Learn more about other Python operators by reading our detailed guide here .
Discover how Python assignment operators simplify and optimize programs. Python assignment operators are explained in length in this guide, along with examples, to help you understand them. Start this intriguing journey to improve your Python knowledge and programming skills with Simplilearn's Python training course .
Python's walrus operator ":" evaluates, assigns, and returns a value from a single sentence. Python 3.8 introduces it with this syntax (variable:=expression).
The most significant change in Python 3.8 is assignment expressions. The walrus operator allows mid-expression variable assignment.
The function definition in Python is (:). Functions are defined with def. A parameter or parameter(s) follows the function name. The function body begins with an indentation after the colon (:). The function body's return statement determines the value.
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I began teaching a friend programming just recently (we're using Python), and when we began discussing variable creation and the assignment operator, she asked why the value on the right is assigned to the name on the left, and not vice-versa.
I had not thought about it too much before, because it seemed natural to me, but she said that left-to-right seemed more natural to her, since that's how most of us read natural languages.
I thought about it, and concluded that it makes code much easier to read, since the names that are assigned to (which the programmer will need to reuse) are easily visible, aligned on the left.
As opposed to:
Now I wonder if there are other reasons as well for this standard. Is there a history behind it? Or is there some technical reason why this is a good option (I don't know much about compilers)? And are there any programming languages that assign to the right side?
Ditto @paxdiablo. The early programming languages were written by mathematicians--actually all of them were. In mathematics, by her own principle--reading left to right-- it makes sense in the way it works.
x = 2y - 4.
In mathematics, you would say this: Let x be equal to 2y -4.
Also, even in algebra you do this. When you solve an equation for a variable, you isolate the variable you are solving for to the left side. i.e. y = mx + b;
Furthermore, once an entire family of languages-- such as the C family-- has a certain syntax, it is more costly to change.
BASIC , one of the earliest computer languages had the "proper" form of:
which matches the mathematical mindset of specifying a variable, like "Let H be the height of the object".
COBOL was also similar with its COMPUTE statement. As with many ways of doing things, it may have simply been an arbitrary decision that was carried forward through many languages.
Actually, there is a programming language that assigns to the right side: TI-BASIC ! Not just that, but it also doesn't use '=' as the assignment operator, but rather uses an arrow known as the "STO" operator.
In the above example, three variables are being declared and given values. A would be 5, B would be 8, and C would be -3. The first declaration/assignment can be read 'store 5 as A'.
As to why TI-BASIC uses such a system for assignment, I attribute it to being because it is a programming language for a calculator. The "STO" operator on TI calculators was most often used in normal calculator operations after a number was calculated. If it was a number the user wanted to remember, they would hit the "STO" button, and the caclulator would prompt them for a name (automatically engaging the alpha lock so that keystrokes produced letters instead of numbers):
and the user could name the variable whatever they chose. Having to turn on alpha lock, type the name, then press "STO", and hitting the "Ans" key would have been far too cumbersome for normal operations. Since all calculator functions are available in TI-BASIC, no other assignment operators were added as "STO" performed the same task, albeit backwards when compared to most other languages.
(Anecdote: TI-BASIC was one of the first languages I learned, so when I when I was first learning Java in college I felt as though assigning to the LEFT was unusual and 'backwards'!)
Heuristic 1: When faced with more than one possible way of doing something while designing a language, pick the most common, most intuitive one, or else you will end up with Perl+.
Now, how is it more natural (at least to an English speaker)? Let's look at how we write/say things in English:
Steven is now 10 years old (as opposed to 10 years old Steven now is). I weigh more than 190 pounds (as opposed to more than 190 pounds I weigh).
The following also sounds more natural:
"If Mary is 18 yo, then she can have a candy". "If I am younger than 21 yo, then I will ask my brother to by me tequila".
"If 18 yo Mary is ..." "If 21 is greater than my age ... "
Now the code:
Note that this is not natural to either programmers nor English speakers. The sentences sound like yoda-speak, and the code is nicknamed yoda-conditions. These might be helpful in C++, but I am sure most people would agree: if a compiler could do the heavy lifting and alleviate the need for yoda-conditions, life would be a bit easier.
Of course, one could get used to anything. For examples, number 81 is written as:
Eighty One (English) Eighty and one (Spanish) One and Eighty (German).
Finally, there are 4! = 24 valid ways of saying "green apple lies on table" in Russian - the order (almost) does not matter, except that 'on' must come together with 'table'. So, if you are a native Russian speaker (for example), then you might not care whether one writes a = 10 or 10 = a because both seem equally natural.
While linguistics is a fascinating subject, I never formally studied it and do not know that many languages. Hopefully I have provided enough counter-examples though.
It started with FORTRAN in the 1950s. Where FORTRAN was an abbreviation of FORmula TRANslation -- the formulas in question being simple algebraic equations which by convention always assign to the left.
Its near contemporary COBOL on the other hand was meant to be English-like and assigned to the right (mostly!).
Well, as @diceguyd30 pointed out, there's both notations.
Of course, generally speaking the Identifier may in fact be any L-value.
The first approach honors the abstract concept of variables, the second approach is more about actual storage.
Note that the first approach is also common in languages, that do not have assignments. Also note, that variable definition and assignment are relatively close <Type> <Identifier> = <Value> vs. <Identifier> = <Value> .
It could be a remnant of early parsing algorithms. Remember that LR parsing was only invented in 1965, and it could well be that LL parsers had troubles (within the time and space limitations of the machines at the time) going the other way around. Consider:
The two are clearly disambiguated from the second token. On the other hand,
Not fun. This gets worse when you start nesting assignment expressions.
Of course, easier to disambiguate for machines also means easier to disambiguate for humans. Another easy example would be searching for the initialization of any given identifier.
Easy, just look up the left side. Right side, on the other hand
Especially when you can't grep punch cards, it's much harder to find the identifier you want.
As has already been mentioned, pretty well all the early computer languages worked that way. E.g. FORTRAN, which came along many years before BASIC.
It actually makes a great deal of sense to have the assigned variable on the left of the assignment expression. In some languages, you might have several different overloaded routines with the SAME NAME, returning different types of result. By letting the compiler see the type of the assigned variable first, it knows which overloaded routine to call, or what implicit cast to generate when converting from (e.g.) an integer to a float. That's a bit of a simplistic explanation, but hopefully you get the idea.
Asssembly languages have the destination as part of the left-hand opcode. Higher level languages tended to follow the conventions of the predecessor languages.
When you see = (or := for Pascalish dialects), you could pronounce those as is assigned the value , then the left-to-right nature will make sense (because we also read left-to-right in most languages). Since programming languages were predominantly developed by folks who read left-to-right, the conventions stuck.
It is a type of path dependence . I suppose if computer programming was invented by people who spoke Hebrew or Arabic (or some other right-to-left language), then I suspect we'd be putting the destination on the right.
For what it's worth, most statements in COBOL read from left to right, so the two operands were named first, and the destination last, like: multiply salary by rate giving tax .
I won't however, suggest that your student might prefer COBOL, for fear that I'd be (quite rightly) flagged for making such a low, uncouth, tasteless comment! :-)
she said that left-to-right seemed more natural to her, since that's how most of us read natural languages.
I think this is a mistake. On the one hand, you can say "assign 10 to x" or "move 10 to x". On the other hand, you can say "set x to 10" or "x becomes 10".
In other words, depending on your choice of verb, the assigned-to variable may or may not be the subject, and may or may not be on the left. So "what is natural" just depends entirely on your habitual choice of wording to represent assignment.
In pseudocode the assignment operator is very commonly written on the right. For example
In Casio calculators, even non-programmable variants, the assignment variable is also displayed on the right
In Forth the variable is on the right, too
In x86, Intel syntax has the destination on the left, but GAS syntax reverses the order, making some confusion to many people, especially on instructions regarding parameters' order like subtraction or comparisons. These instructions are the same in 2 different dialects
They both move the value in rbx to rax. No other assembly languages I know write the destination on the right like GAS.
Some platforms put the expression on the left and the variable on the right: MOVE expression TO variable COBOL expression → variable TI-BASIC, Casio BASIC expression -> variable BETA, R put expression into variable LiveCode
https://en.wikipedia.org/wiki/Assignment_%28computer_science%29#Notation
Most languages assign the value to the left, one of the reasons being easy to align the operators, easier to read and recognize the variable, as the assignment operators and variables' positions will not vary wildly in the lines, and it's easier to read as "let variable be some value".
However some people prefer to say "move value x to y" and write the variable on the right.
I think it follows a logical way of thinking. There has to be a box (variable) first, then you put an object (value) inside it. You don't put the object in the air and then put a box around it.
Prerequisite: Operator Overloading
The assignment operator,”=”, is the operator used for Assignment. It copies the right value into the left value. Assignment Operators are predefined to operate only on built-in Data types.
In C++, the compiler automatically provides a default assignment operator for classes. This operator performs a shallow copy of each member of the class from one object to another. This means that if we don’t explicitly overload the assignment operator, the compiler will still allow us to assign one object to another using the assignment operator ( = ), and it won’t generate an error.
So, when we should perform assignment operator overloading? when our class involves dynamic memory allocation (e.g., pointers) and we need to perform a deep copy to prevent issues like double deletion or data corruption.
here, a and b are of type integer, which is a built-in data type. Assignment Operator can be used directly on built-in data types.
c1 and c2 are variables of type “class C”.
The above example can be done by implementing methods or functions inside the class, but we choose operator overloading instead. The reason for this is, operator overloading gives the functionality to use the operator directly which makes code easy to understand, and even code size decreases because of it. Also, operator overloading does not affect the normal working of the operator but provides extra functionality to it.
Now, if the user wants to use the assignment operator “=” to assign the value of the class variable to another class variable then the user has to redefine the meaning of the assignment operator “=”. Redefining the meaning of operators really does not change their original meaning, instead, they have been given additional meaning along with their existing ones.
Also, always check if the object is not being assigned to itself (e.g., if (this != &other)), as assigning an object to itself does not make sense and may cause runtime issues.
While managing dynamic resources, the above approach of assignment overloading have few flaws and there is more efficient approach that is recommended. See this article for more info – Copy-and-Swap Idiom in C++
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Why can some operators only be overloaded as member functions, other as non-member "free" functions and the rest of them as both?
What is the rationale behind those?
How to remember which operators can be overloaded as what (member, free, or both)?
The question lists three classes of operators. Putting them together on a list helps, I think, with understanding why a few operators are restricted in where they can be overloaded:
Operators which have to be overloaded as members. These are fairly few:
Although it is conceivable to overload each of these members are a non-member (especially the subscript operator which is works on arrays/pointers and these can be on either side of the call) it seems surprising if, e.g., an assignment could be hijacked by a non-member overload which which is a better match than one of the member assignments. These operators are also rather asymmetric: you generally wouldn't want to support conversion on both sides of an expression involving these operators.
That said, e.g., for a lambda expression library it would be nice if it were possible to overload all of these operators and I don't think there is an inherent technical reason to preventing these operators from being overloadable.
Operators which have to be overloaded as non-member functions.
This operator is somewhat of an odd-ball and, arguably not really really an operator. In any case, there is no object to call this member on for which members could be defined: the left argument of user-defined literals are always built-in types.
Not mentioned in the question but there are also operator which can't be overloaded at all:
These four operators were considered to be too fundamental to be meddled with at all. Although there was a proposal to allow overloading operator.() at some point there isn't strong support doing so (the main use case would be smart references). Although there are certainly some contexts imaginable where it would be nice to overload these operators, too.
Operators which can be overloaded either as members or as non-members. This is the bulk of the operators:
The operators which can be overloaded either as members or as non-members are not as necessary for fundamental object maintenance as the other operators. That is not to say that they are not important. In fact, this list contains a few operators where it is rather questionable whether they should be overloadable (e. g., the address-of operator&() or the operators which normally cause sequencing, i. e., operator,() , operator||() , and operator&&() .
Of course, the C++ standard doesn't give a rationale on why things are done the way they are done (and there are also no records of the early days when these decisions where made). The best rationale can probably be found in "Design and Evolution of C++" by Bjarne Stroustrup. I recall that the operators were discussed there but there doesn't seem to be an electronic version available.
Overall, I don't think there are really strong reasons for the restrictions other than potential complication which was mostly not considered worth the effort. I would, however, doubt that the restrictions are likely to be lifted as the interactions with existing software are bound to change the meaning of some program in unpredictable ways.
The rationale is that it would not make sense for them to be non-members, as the thing on the left-hand side of the operator must be a class instance.
For example, assuming a class A
The last statement is really a call like this:
It would not make sense for the thing on the LHS of the . not to be an instance of A, and so the function must be a member.
Because you can't modify the semantics of primitive types. It wouldn't make sense to define how operator= works on an int , how to deference a pointer, or how an array access works.
Here is one example: When you are overloading the << operator for a class T the signature will be:
where the implementation needs to be
For the << operator the first argument needs to be the ostream object and the second argument your class T object.
If you try to define operator<< as a member function you will not be allowed to define it as std::ostream operator<<(std::ostream& os, T& objT) . This is because binary operator member functions can only take one argument and the invoking object is implicitly passed in as the first argument using this .
If you use the std::ostream operator<<(std::ostream& os) signature as a member function you will actually end up with a member function std::ostream operator<<(this, std::ostream& os) which will not do what you want. Therefore you need a operator that is not a member function and can access member data (if your class T has private data you want to stream, operator<< needs to be a friend of class T).
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Assignment operators are used in programming to assign values to variables. We use an assignment operator to store and update data within a program. They enable programmers to store data in variables and manipulate that data. The most common assignment operator is the equals sign (=), which assigns the value on the right side of the operator to ...
Always return a reference to the newly altered left hand side, return *this. This is to allow operator chaining, e.g. a = b = c;. Always check for self assignment (this == &rhs). This is especially important when your class does its own memory allocation. MyClass& MyClass::operator=(const MyClass &rhs) {.
When overloading the assignment operator in C++, it's important that it returns a reference to the object being assigned. There are several key reasons for this: 1. Chaining of Assignment Operations. In C++, assignment operations can be chained together. For example: A a, b, c; a = b = c; To support this chaining, the assignment operator must ...
Python's assignment operators allow you to define assignment statements. This type of statement lets you create, initialize, and update variables throughout your code. Variables are a fundamental cornerstone in every piece of code, and assignment statements give you complete control over variable creation and mutation.
1. "=": This is the simplest assignment operator. This operator is used to assign the value on the right to the variable on the left. Example: a = 10; b = 20; ch = 'y'; 2. "+=": This operator is combination of '+' and '=' operators.This operator first adds the current value of the variable on left to the value on the right and then assigns the result to the variable on the left.
Code language:C++(cpp) The = assignment operator is called a simple assignment operator. It assigns the value of the left operand to the right operand. Besides the simple assignment operator, C supports compound assignment operators. A compound assignment operator performs the operation specified by the additional operator and then assigns the ...
Assignment Operators in C are used to assign values to the variables. They come under the category of binary operators as they require two operands to operate upon. The left side operand is called a variable and the right side operand is the value. The value on the right side of the "=" is assigned to the variable on the left side of "=".
For example, the expression x = 5 assigns the value of 5 to the variable x. Other assignment operators in C include addition assignment (+=), subtraction assignment (-=), multiplication assignment (*=), division assignment (/=), and modulus/ modulo assignment (%=). As their name suggests, they are used to assign the resultant value of addition ...
Correct behavior. CWG 1527. C++11. for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator. removed user-defined assignment constraint. CWG 1538. C++11. E1 ={E2} was equivalent to E1 = T(E2) (T is the type of E1), this introduced a C-style cast.
Basic Assignment Operator. The most common assignment operator is the simple equals sign (=), which assigns the value on its right to the variable on its left. Here's a straightforward example: let x = 5; console.log(x); // Outputs: 5. This operator is used to initialize variables, and it can also be used to reassign new values to existing variables:
The assignment operator (=) is used to assign a value to a variable, while the comparison operator (==) is used to check if two values are equal. It is important not to confuse these two operators. Q3. Can I use multiple assignment operators in a single statement? No, it is not possible to use multiple assignment operators in a single statement.
In C++, the assignment operator can be combined into a single operator with some other operators to perform a combination of two operations in one single statement. These operators are called Compound Assignment Operators. ... Also, it is important to note that all of the above operators can be overloaded for custom operations with user-defined ...
21.12 — Overloading the assignment operator. Alex July 22, 2024. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment .
Python uses in-fix assignment operators to perform operations on variables or operands and assign values to the operand on the left side of the operator. It carries out calculations involving arithmetic, logical, and bitwise operations. Python assignment operator provides a way to define assignment statements.
Because they are different things. Copy ctor will be called when you want to construct an new object from another one. Assignment operator will be called when you want to assign an existing object from another one, that means you might need to destroy/release some resources which the existing object hold before doing the assignment.
1) Do not allow assignment of one object to other object. We can create our own dummy assignment operator and make it private. 2) Write your own assignment operator that does deep copy. Same is true for Copy Constructor. Following is an example of overloading assignment operator for the above class. #include<iostream>.
Copy assignment should not return rvalue reference cos it may have the assigned object moved. Again take the assignment chain for example. a = b = c; // if a has a copy assignment overload that takes rvalue reference as argument like the following. X& operator=(X &&);
In pseudocode the assignment operator is very commonly written on the right. For example. 2*sqrt(x)/(3+y) -> z In Casio calculators, even non-programmable variants, the assignment variable is also displayed on the right. A+2B → C In Forth the variable is on the right, too. expression variable !
C++ Assignment Operator Overloading
To answer my rhetorical question: It means that a well-designed assignment operator should not need to check for self-assignment. Assigning an object to itself should work correctly (i.e. have the end-effect of "doing nothing") without performing an explicit check for self-assignment.
The assignment operator=(). Allowing non-member assignments seems to open the door for operators hijacking assignments, e.g., by overloading for different versions of const qualifications. Given that assignment operators are rather fundamental that seems to be undesirable. The function call operator()(). The function call and overloading rules ...